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	<title>Zeroside &#187; cliff spohn</title>
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	<description>Concrete brand talk in an ephemeral world</description>
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		<title>Tim Interviewed About Art of Atari</title>
		<link>http://www.hexanine.com/zeroside/tim-interviewed-art-of-atari/</link>
		<comments>http://www.hexanine.com/zeroside/tim-interviewed-art-of-atari/#comments</comments>
		<pubDate>Thu, 14 Nov 2013 14:39:50 +0000</pubDate>
		<dc:creator><![CDATA[Tim Lapetino]]></dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[8bit games]]></category>
		<category><![CDATA[Andrew Webster]]></category>
		<category><![CDATA[Art of Atari]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[Atari art]]></category>
		<category><![CDATA[Atari illustration]]></category>
		<category><![CDATA[classic gaming]]></category>
		<category><![CDATA[cliff spohn]]></category>
		<category><![CDATA[John Enright]]></category>
		<category><![CDATA[retro games]]></category>
		<category><![CDATA[steve hendricks]]></category>
		<category><![CDATA[Susan Jaekel]]></category>
		<category><![CDATA[The Verge]]></category>

		<guid isPermaLink="false">http://www.hexanine.com/zeroside/?p=2500</guid>
		<description><![CDATA[“The game-playing wasn&#8217;t 100 percent of the experience. Part of what made the world complete was the artwork that conjured up this other place. I wasn&#8217;t sitting in my living room anymore; I was on this desolate planet or in space. And it was mostly because of that art.” &#8211; Tim Lapetino, quoted at The [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2501" alt="Hexanine: Verge Article Interviews Tim Lapetino for Art of Atari" src="http://www.hexanine.com/zeroside/wp-content/media/2013/11/blog-tim-atari-art.jpg" width="545" height="430" /></p>
<blockquote><p>“The game-playing wasn&#8217;t 100 percent of the experience. Part of what made the world complete was the artwork that conjured up this other place. I wasn&#8217;t sitting in my living room anymore; I was on this desolate planet or in space. And it was mostly because of that art.” &#8211; Tim Lapetino, quoted at <a href="http://www.theverge.com/2013/9/19/4716444/how-atari-box-art-turned-8-bit-games-into-virtual-wonderlands" target="_blank">The Verge</a></p></blockquote>
<p>I have written before about <a href="http://www.hexanine.com/zeroside/how-atari-made-me-a-designer/" target="_blank">my love for Atari</a>, and how it morphed into a career and passion for design. It&#8217;s funny how some influential moments keep echoing throughout one&#8217;s life. I had the great privilege to be interviewed by The Verge&#8217;s <a href="https://twitter.com/A_Webster" target="_blank">Andrew Webster</a> about the <a href="http://www.theverge.com/2013/9/19/4716444/how-atari-box-art-turned-8-bit-games-into-virtual-wonderlands" target="_blank">art of Atari</a>, alongside some of the great artistic talents behind Atari&#8217;s amazing package illustrations. I am in great company, as some of the others interviewed for this story are now friends of mine, including amazing Atari artists Cliff Spohn, Steve Hendricks, John Enright, and Susan Jaekel. Definitely worth a read for another look behind the packaging of those great retro games.</p>
]]></content:encoded>
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		<item>
		<title>14 Designers We&#8217;re Thankful For</title>
		<link>http://www.hexanine.com/zeroside/14-designers-were-thankful-for/</link>
		<comments>http://www.hexanine.com/zeroside/14-designers-were-thankful-for/#comments</comments>
		<pubDate>Wed, 24 Nov 2010 14:46:07 +0000</pubDate>
		<dc:creator><![CDATA[Tim Lapetino]]></dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[Obsessions]]></category>
		<category><![CDATA[Recommended]]></category>
		<category><![CDATA[Aesthetic Apparatus]]></category>
		<category><![CDATA[Alphonse Mucha]]></category>
		<category><![CDATA[Armin Vit]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[Atari packaging]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[BrandNew]]></category>
		<category><![CDATA[Cerebus]]></category>
		<category><![CDATA[cliff spohn]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[Darwyn Cooke]]></category>
		<category><![CDATA[Dave Sim]]></category>
		<category><![CDATA[David Carson]]></category>
		<category><![CDATA[DC New Frontier]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[design blogs]]></category>
		<category><![CDATA[design writing]]></category>
		<category><![CDATA[Eames]]></category>
		<category><![CDATA[Eames chairs]]></category>
		<category><![CDATA[FedEx logo]]></category>
		<category><![CDATA[FPO]]></category>
		<category><![CDATA[Josh Agle]]></category>
		<category><![CDATA[Landor]]></category>
		<category><![CDATA[legibility wars]]></category>
		<category><![CDATA[Michael Bierut]]></category>
		<category><![CDATA[Olly Moss]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[Pentagram]]></category>
		<category><![CDATA[pop art]]></category>
		<category><![CDATA[poster design]]></category>
		<category><![CDATA[posters]]></category>
		<category><![CDATA[Ray and Charles Eames]]></category>
		<category><![CDATA[Ray Gun magazine]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[Roy Lichtenstein]]></category>
		<category><![CDATA[Saks Fifth Avenue]]></category>
		<category><![CDATA[Shag]]></category>
		<category><![CDATA[Speak Up]]></category>
		<category><![CDATA[syd mead]]></category>
		<category><![CDATA[Tron]]></category>
		<category><![CDATA[Underconsideration]]></category>
		<category><![CDATA[Walter Landor]]></category>

		<guid isPermaLink="false">http://www.hexanine.com/zeroside/?p=1105</guid>
		<description><![CDATA[As Thanksgiving approaches, we&#8217;ve been reflecting on the many creative people who&#8217;ve inspired and challenged us to grow, stretch our limits and be the absolute best designers possible. In the spirit of thanks and sharing, below are (in no particular order) 14 designers of all kinds who&#8217;ve influenced us throughout our careers. Whose inspiration are [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>As Thanksgiving approaches, we&#8217;ve been reflecting on the many creative people who&#8217;ve inspired and challenged us to grow, stretch our limits and be the absolute best designers possible. In the spirit of thanks and sharing, below are (in no particular order) 14 designers of all kinds who&#8217;ve influenced us throughout our careers. Whose inspiration are <em>you</em> thankful for? Let us know in the comments below.</p>
<p><img class="alignnone size-full wp-image-1146" title="syd_mead_15_artists_blog" src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/syd_mead_15_artists_blog.jpg" alt="Syd Mead Tron Designs" width="545" height="276" /></p>
<p><strong>Syd Mead</strong><br />
The <a href="http://www.sydmead.com" target="_blank">concept designer</a> and futurist <a href="http://gizmodo.com/5023312/syd-mead-interiew-designer-of-tron-and-blade-runner-vehicles-talks-to-boing-boing-gadgets">behind visuals</a> in films like Blade Runner and the original <a href="http://fidgit.com/archives/2009/08/syd_mead_explains_the_evolutio.php" target="_blank">Tron</a>, Mead&#8217;s forward-looking designs have brought the future to the present.</p>
<p><span id="more-1105"></span></p>
<p><img class="alignnone size-full wp-image-1148" style="margin-top: 18px;" title="mike_beirut_15_artists_blog" src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/mike_beirut_15_artists_blog.jpg" alt="Michael Bierut Designs Saks" width="545" height="375" /></p>
<p><strong>Michael Bierut </strong><br />
Not only has <a href="http://www.aiga.org/content.cfm/medalist-michaelbierut">Bierut</a> created some <a href="http://pentagram.com/en/new/2006/12/new-work-saks-fifth-avenue.php">iconic work</a> as a partner at Pentagram, but his approachable and thoughtful <a href="http://observatory.designobserver.com/entry.html?entry=4717" target="_blank">writing on design</a> has left us contemplating how design fits into a larger world.</p>
<p><img class="alignnone size-full wp-image-1149" style="margin-top: 18px;" title="shag_15_artists_blog" src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/shag_15_artists_blog.jpg" alt="Shag Designs" width="545" height="336" /></p>
<p><strong>Shag (Josh Agle)</strong><br />
Shag&#8217;s <a href="http://www.shag.com/gallery.html">paintings</a> are beautifully designed, <a href="http://www.shag.com/Voyeur/Fishmouth.jpg">retro-styled environs</a> filled with absurdist scenes of martinis, swingers, and creatures. They are at once both mythical and cynical.</p>
<p><img class="alignnone size-full wp-image-1150" style="margin-top: 18px;" title="armin_vit_15_artists_blog" src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/armin_vit_15_artists_blog.jpg" alt="Armin Vit Designs" width="545" height="236" /></p>
<p><strong>Armin Vit</strong><br />
One half of the <a href="http://underconsideration.com/" target="_blank">UnderConsideration</a> duo, Armin has launched such excellent design-centric websites as the influential  <a href="http://www.underconsideration.com/speakup/">Speak Up</a>, as well as <a href="http://www.underconsideration.com/brandnew/" target="_blank">BrandNew</a> and <a href="http://www.underconsideration.com/fpo/" target="_blank">FPO</a>. In Cretaceous Period of blogs, Speak Up was a source of inspiration and conversation to us, an online design mentor of sorts.</p>
<p><img class="alignnone size-full wp-image-1151" style="margin-top: 18px;" title="cliff_spohn_15_artists_blog" src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/cliff_spohn_15_artists_blog.jpg" alt="Cliff Spohn Super Breakout Designs" width="545" height="444" /></p>
<p><strong>Cliff Spohn</strong><br />
<a href="http://www.artworkoriginals.com/JAAAAAOU.htm" target="_blank"> His</a> amazing <a href="http://www.atariage.com/2600/boxes/b_Surround_Color_front.jpg" target="_blank">packaging</a> <a href="http://www.atariage.com/2600/boxes/b_VideoChess_Color_front.jpg" target="_blank">illustrations</a> for Atari in the &#8217;80s are <a href="http://www.atariage.com/2600/boxes/b_Indy500_Color_front.jpg" target="_blank">fantastic</a>, <a href="http://www.atariage.com/2600/boxes/b_VideoOlympics_Color_front.jpg" target="_blank">expressive</a> and <a href="http://www.atariage.com/2600/boxes/b_SuperBreakout_Color_front.jpg" target="_blank">each</a> of them <a href="http://www.atariage.com/2600/boxes/b_Breakout_Color_front.jpg" target="_blank">exude</a> an exquisite design sense.</p>
<p><img src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/david_carson_2_15_artists_blog.jpg" alt="David Carson Spread" title="david_carson_2_15_artists_blog" width="545" height="336" class="alignnone size-full wp-image-1339" /></p>
<p><strong>David Carson</strong><br />
While <a href="http://www.davidcarsondesign.com/">Carson</a> might have a prickly reputation, his work surely <a href="http://www.underconsideration.com/speakup/interviews/carson.html">upset the status quo</a> in the &#8217;90s by pushing the boundaries of convention and readability. Design trends have shifted, but the visual landscape has never been the same.</p>
<p><img class="alignnone size-full wp-image-1158" style="margin-top: 18px;" title="apparatus" src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/apparatus.gif" alt="" width="545" height="500" /></p>
<p><strong>Aesthetic Apparatus</strong><br />
Badass <a href="http://www.aestheticapparatus.com/portfolio.php?subsection=illustration&amp;page=0">poster designs</a>. What else do you need to <a href="http://www.aestheticapparatus.com/portfolio.php?view=detail&amp;subsection=illustration&amp;page=8">say</a>?</p>
<p><img class="alignnone size-full wp-image-1159" style="margin-top: 18px;" title="landor" src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/landor.jpg" alt="" width="544" height="276" /></p>
<p><strong>Walter Landor</strong><br />
<a href="http://en.wikipedia.org/wiki/Walter_Landor">Founder</a> of Landor, with a hand in many impressive logos of the era, including the identities for <del datetime="2010-12-10T17:00:32+00:00">FedEx,</del> Levis, Coca-Cola, Del Monte, World Wildlife Fund, Cotton and others. (Hat tip to <a href="http://hazencreative.com/" target="_blank">Shawn Hazen</a> for that correction.)</p>
<p><img class="alignnone size-full wp-image-1187" style="margin-top: 18px;" title="roy_lichtenstein_15_artists_blog" src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/roy_lichtenstein_15_artists_blog.jpg" alt="Roy Lichtenstein Design" width="545" height="375" /></p>
<p><strong>Roy Lichtenstein</strong><br />
Pop artist extrordinare, Lichtenstein&#8217;s work pulled from the &#8220;fluff&#8221; of comic books and advertising, to create wry, ironic works that were a commentary on commercialism, mass production and what was considered &#8220;high&#8221; art.</p>
<p><img class="alignnone size-full wp-image-1147" style="margin-top: 18px;" title="eames_15_artists_blog" src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/eames_15_artists_blog.jpg" alt="Eames Chairs Design" width="545" height="276" /></p>
<p><strong>Charles and Ray Eames</strong><br />
This dynamo couple helped <a href="http://designmuseum.org/design/charles-ray-eames">define modern design</a> with their <a href="http://www.hermanmiller.com/Products/Eames-Lounge-Chair-and-Ottoman">furniture</a> and <a href="http://www.greatbuildings.com/buildings/Eames_House.html">architecture</a>. They continue to <a href="http://www.houseind.com/fonts/eames" target="_blank">inspire</a> <a href="http://www.hermanmiller.com/Products/Eames-Desk-and-Storage-Units" target="_blank">designers</a> everywhere.</p>
<p><img class="alignnone size-full wp-image-1176" style="margin-top: 18px;" title="mucha2" src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/mucha2.jpg" alt="" width="545" height="500" /></p>
<p><strong>Alphonse Mucha</strong><br />
His Art Nouveau-styled work included a range of <a href="http://1.bp.blogspot.com/_DVDBucZvaK8/S8OqRlH1HvI/AAAAAAAADgM/fUTcBI4YQLc/s1600/sarah+bernhardt-+mucha03.jpg" target="_blank">advertisements</a> at the turn of the century, including those for Job cigarettes, <a href="http://www.abcgallery.com/M/mucha/mucha36.jpg" target="_blank">theatre posters</a> and <a href="http://www.littleprague.com/bits/MuchaPerfecta57.jpg" target="_blank">bicycles</a>. It seems common now, but his work elevated advertisements into the realm of artwork.</p>
<p><img style="margin-top: 18px;" title="moss" src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/moss.jpg" alt="" width="545" height="547" /></p>
<p><strong>Olly Moss<br />
</strong>With a blend of <a href="http://www.heymister.net/storage/MOVIE_POSTERS.jpg" target="_blank">cleverness</a> and street style, his <a href="http://www.ollymoss.com/" target="_blank">deceptively simple designs</a> often contain multiple layers of meaning and snarky humor.</p>
<p><img class="alignnone size-full wp-image-1166" style="margin-top: 18px;" title="sim2" src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/sim2.jpg" alt="" width="544" height="274" /></p>
<p><strong>Dave Sim</strong><br />
<a href="http://en.wikipedia.org/wiki/Dave_Sim" target="_blank"> Creator</a> of the long-running comic <a href="http://static.guim.co.uk/sys-images/Arts/Arts_/Pictures/2010/7/16/1279295431871/cerebus-006.jpg">Cerebus</a>, and one of the pioneers of independent comic publishing. His exquisite compositions used negative space to guide the viewer&#8217;s eye across the page, and his drawn-out characterizations still stand out long after the series&#8217; finale.</p>
<p><img class="alignnone size-full wp-image-1162" style="margin-top: 18px;" title="cooke" src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/cooke.jpg" alt="" width="545" height="340" /></p>
<p><strong>Darwyn Cooke</strong><br />
His reductionist, Silver Age style of illustration is dynamic, human and powerful, a fresh breath of air in the crowded field of comic book art. His two-volume DC Comics work, <a href="http://tinyurl.com/2bsnrqe" target="_blank">&#8220;The New Frontier&#8221;</a> is a <a href="http://www.dccomics.com/dcu/graphic_novels/?gn=5886" target="_blank">landmark</a> of modern comics.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>How Atari Made Me A Designer</title>
		<link>http://www.hexanine.com/zeroside/how-atari-made-me-a-designer/</link>
		<comments>http://www.hexanine.com/zeroside/how-atari-made-me-a-designer/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 13:17:34 +0000</pubDate>
		<dc:creator><![CDATA[Tim Lapetino]]></dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[Obsessions]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atari 2600]]></category>
		<category><![CDATA[berzerk]]></category>
		<category><![CDATA[box art]]></category>
		<category><![CDATA[breakout]]></category>
		<category><![CDATA[cliff spohn]]></category>
		<category><![CDATA[defender]]></category>
		<category><![CDATA[george opperman]]></category>
		<category><![CDATA[hexanine]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[missile command]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[package illustration]]></category>
		<category><![CDATA[packaging]]></category>
		<category><![CDATA[steve hendricks]]></category>

		<guid isPermaLink="false">http://www.hexanine.com/zeroside/?p=927</guid>
		<description><![CDATA[My Dad brought home our first video game system in 1983, when I was but five years old. The Atari 2600 had already become a gigantic, category-defining success, spawning a whole new industry of home video games. In the six years since its release, Atari had used its marketing muscle in TV commercials, ads in [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-940" title="atari_pkging_blog_02" alt="Atari 2600 Missile Command Artwork" src="http://www.hexanine.com/zeroside/wp-content/media/2010/10/atari_pkging_blog_02.jpg" width="545" height="475" /></p>
<p>My Dad brought home our first video game system in 1983, when I was but five years old. The <a href="http://www.atariage.com/2600/index.html?SystemID=2600" target="_blank">Atari 2600</a> had already become a gigantic, category-defining success, spawning a whole new industry of home video games. In the six years since its release, Atari had used its marketing muscle in <a href="http://www.youtube.com/watch?v=lZ1Qg-Ny75g" target="_blank">TV commercials</a>, <a href="http://www.atarimania.com/list_ads_atari_publisher-language-_6-2-_2.html" target="_blank">ads in comic books</a> and <a href="http://www.popsci.com/archive-viewer?id=XBZpIPL1lloC&amp;pg=37&amp;query=atari" target="_blank">magazines</a>, and I wanted one. From the moment my Dad pulled out the box from Video King, I was hooked.</p>
<p><span id="more-927"></span></p>
<p>Like any self-respecting child of the &#8217;80s, I loved Pac-Man, Berzerk, Joust, Enduro, and many others. Countless hours were logged in front of my 2600, racking up high scores in Space Invaders, Kaboom! and a slew of other blocky graphic games.</p>
<p>But it wasn&#8217;t just the games that enthralled me. A major part of the overall experience wasn&#8217;t just playing the game, but putting myself into that imaginary world. And since the graphics were <a href="http://www.vectronicsappleworld.com/collection/articlepics/atari2600/combat1.png" target="_blank">so simple</a> (some might say crude), a huge window into the world of those games was the box artwork.</p>
<p><img class="aligncenter size-full wp-image-932" title="atari_boxes_1_blog" alt="atari 2600 boxes" src="http://www.hexanine.com/zeroside/wp-content/media/2010/10/atari_boxes_1_blog.jpg" width="545" height="382" /></p>
<p>I would stare at the beautiful illustrations on games like Defender, Missile Command, and Breakout for hours, letting that art be the bridge between the imaginary world I&#8217;d conjured and my pixelated adventures on our Zenith TV. From that early age, I got a great sense of the significant power in artwork, and packaging as a crucial part of the brand experience.</p>
<p>In this Atari world, the artwork of such greats as Steve Hendricks, Cliff Spohn, and <a href="http://en.wikipedia.org/wiki/George_Opperman" target="_blank">George Opperman</a> played a pivotal role in pulling wide-eyed kids into a engrossing story, then connecting those dots with <a href="http://www.vectronicsappleworld.com/collection/articlepics/atari2600/pacman.png" target="_blank">the dots</a> (almost literally) on the screen. I wasn&#8217;t just a little man running through a maze, shooting a smiley face anymore &#8212; I was a &#8217;70s jumpsuit-wearing spaceman, marooned in the catacombs of a hostile planet, facing off against the <a href="http://www.flyingomelette.com/kitchensink/boxart/berzerk.jpg" target="_blank">Evil Otto</a>.</p>
<p><img class="aligncenter size-full wp-image-934" title="atari_boxes_2_blog" alt="Atari 2600 Berzerk and Defender boxes" src="http://www.hexanine.com/zeroside/wp-content/media/2010/10/atari_boxes_2_blog.jpg" width="545" height="382" /></p>
<p>Those images and characters stayed with me throughout the years, leaving an indelible impression on my visual memory. Somewhere in the subconscious regions of my brain, I think the graphic designer in me was born on that day in 1983, hooked on the visuals of that particular moment in time.</p>
<p>Those designs still resonate with me today, and stir up great associations and memories, reinforcing the power that great brands have on us. This is the kind of connection that all great organizations seek to have with their audiences, and the sort of <a href="http://www.retrothing.com/2006/12/atari_2600_home.html" target="_blank">fanaticism</a> that <a href="http://www.cultofmac.com/" target="_blank">powerful</a> <a href="http://www.intellivisiongames.com/retrotopia/console.php" target="_blank">brand</a> experiences engender. As brand identity designers, we seek to cultivate and refine the stories of our clients, mining the best parts of their brands, and getting those stories out into the world.</p>
<p>If a brand is doing things well, they will have already built a strong relationship with their audience, and positive experiences serve as another voice that adds meaning, legitimacy, and power to the organization&#8217;s story. These relationships between audience and brand can even outlast the companies and products themselves (much like Atari, which has died and been rebooted several times in 30+ years). These relationships with brands are forged powerfully, and my relationship with Atari has helped mold me into the kind of designer I am today.</p>
<p><em>[Note: All these game box images were shot at Hexanine, and come from the nerdy collection of Tim.]</em></p>
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