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	<title>Zeroside &#187; pac-man</title>
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	<description>Concrete brand talk in an ephemeral world</description>
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		<title>Join us at the SUPER iam8bit art show!</title>
		<link>http://www.hexanine.com/zeroside/get-ready-for-the-return-of-the-super-iam8bit-art-show/</link>
		<comments>http://www.hexanine.com/zeroside/get-ready-for-the-return-of-the-super-iam8bit-art-show/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 19:32:38 +0000</pubDate>
		<dc:creator><![CDATA[Jason Adam]]></dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Obsessions]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[dave crosland]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[hexanine]]></category>
		<category><![CDATA[iam8bit]]></category>
		<category><![CDATA[Los Angeles]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[nitendo]]></category>
		<category><![CDATA[opening night]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[plastic highway]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[SUPER iam8bit]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.hexanine.com/zeroside/?p=1751</guid>
		<description><![CDATA[After nearly two years in hiatus, the iam8bit art show is back, with a high-profile gallery opening next Thursday, August 11th! This show will be one for the ages, and definitely worth checking out. Started by our friends at iam8bit in 2005, the art show has featured hundreds of artists&#8217; interpretations of their favorite 1980s [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.hexanine.com/zeroside/wp-content/media/2011/08/show-flier.jpeg" alt="" title="SUPER iam8bit show poster" width="800" height="800" class="alignnone size-full wp-image-1753" /></p>
<p>After nearly two years in hiatus, the <a href="http://iam8bit.com/the-art-show/" target="_blank">iam8bit art show</a> is back, with a high-profile gallery opening next Thursday, August 11th! This show will be one for the ages, and definitely worth checking out. Started by our friends at <a href="http://www.hexanine.com/portfolio/iam8bit/" target="_blank">iam8bit</a> in 2005, the art show has featured hundreds of artists&#8217; interpretations of their favorite 1980s video game heroes, heroines, villains, and damsels in distress &#8212; and this show should be the best yet. </p>
<p>Peep the awesome poster art above, created by our buddy <a href="http://davecrosland.com/home.html" target="_blank">Dave Crosland</a>. </p>
<p>Also, the new <a href="http://www.hexanine.com/zeroside/presenting-super-iam8bit-more-art-inspired-by-classic-video-games-of-the-80s/" target="_blank">iam8bit book</a>, which we designed and <a href="http://plastichighway.com/" target="_blank">co-published</a>, will be officially released at the show. </p>
<p>Take a look for <a href="http://iam8bit.com/the-art-show/" target="_blank">more info</a> on the opening, and the evening&#8217;s festivities, which will include all-night ambiance by DJ R-Rated. Both Jason and Tim will be in attendance, so come down and join us for the festivities!</p>
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		<title>How Atari Made Me A Designer</title>
		<link>http://www.hexanine.com/zeroside/how-atari-made-me-a-designer/</link>
		<comments>http://www.hexanine.com/zeroside/how-atari-made-me-a-designer/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 13:17:34 +0000</pubDate>
		<dc:creator><![CDATA[Tim Lapetino]]></dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[Obsessions]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atari 2600]]></category>
		<category><![CDATA[berzerk]]></category>
		<category><![CDATA[box art]]></category>
		<category><![CDATA[breakout]]></category>
		<category><![CDATA[cliff spohn]]></category>
		<category><![CDATA[defender]]></category>
		<category><![CDATA[george opperman]]></category>
		<category><![CDATA[hexanine]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[missile command]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[package illustration]]></category>
		<category><![CDATA[packaging]]></category>
		<category><![CDATA[steve hendricks]]></category>

		<guid isPermaLink="false">http://www.hexanine.com/zeroside/?p=927</guid>
		<description><![CDATA[My Dad brought home our first video game system in 1983, when I was but five years old. The Atari 2600 had already become a gigantic, category-defining success, spawning a whole new industry of home video games. In the six years since its release, Atari had used its marketing muscle in TV commercials, ads in [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-940" title="atari_pkging_blog_02" alt="Atari 2600 Missile Command Artwork" src="http://www.hexanine.com/zeroside/wp-content/media/2010/10/atari_pkging_blog_02.jpg" width="545" height="475" /></p>
<p>My Dad brought home our first video game system in 1983, when I was but five years old. The <a href="http://www.atariage.com/2600/index.html?SystemID=2600" target="_blank">Atari 2600</a> had already become a gigantic, category-defining success, spawning a whole new industry of home video games. In the six years since its release, Atari had used its marketing muscle in <a href="http://www.youtube.com/watch?v=lZ1Qg-Ny75g" target="_blank">TV commercials</a>, <a href="http://www.atarimania.com/list_ads_atari_publisher-language-_6-2-_2.html" target="_blank">ads in comic books</a> and <a href="http://www.popsci.com/archive-viewer?id=XBZpIPL1lloC&amp;pg=37&amp;query=atari" target="_blank">magazines</a>, and I wanted one. From the moment my Dad pulled out the box from Video King, I was hooked.</p>
<p><span id="more-927"></span></p>
<p>Like any self-respecting child of the &#8217;80s, I loved Pac-Man, Berzerk, Joust, Enduro, and many others. Countless hours were logged in front of my 2600, racking up high scores in Space Invaders, Kaboom! and a slew of other blocky graphic games.</p>
<p>But it wasn&#8217;t just the games that enthralled me. A major part of the overall experience wasn&#8217;t just playing the game, but putting myself into that imaginary world. And since the graphics were <a href="http://www.vectronicsappleworld.com/collection/articlepics/atari2600/combat1.png" target="_blank">so simple</a> (some might say crude), a huge window into the world of those games was the box artwork.</p>
<p><img class="aligncenter size-full wp-image-932" title="atari_boxes_1_blog" alt="atari 2600 boxes" src="http://www.hexanine.com/zeroside/wp-content/media/2010/10/atari_boxes_1_blog.jpg" width="545" height="382" /></p>
<p>I would stare at the beautiful illustrations on games like Defender, Missile Command, and Breakout for hours, letting that art be the bridge between the imaginary world I&#8217;d conjured and my pixelated adventures on our Zenith TV. From that early age, I got a great sense of the significant power in artwork, and packaging as a crucial part of the brand experience.</p>
<p>In this Atari world, the artwork of such greats as Steve Hendricks, Cliff Spohn, and <a href="http://en.wikipedia.org/wiki/George_Opperman" target="_blank">George Opperman</a> played a pivotal role in pulling wide-eyed kids into a engrossing story, then connecting those dots with <a href="http://www.vectronicsappleworld.com/collection/articlepics/atari2600/pacman.png" target="_blank">the dots</a> (almost literally) on the screen. I wasn&#8217;t just a little man running through a maze, shooting a smiley face anymore &#8212; I was a &#8217;70s jumpsuit-wearing spaceman, marooned in the catacombs of a hostile planet, facing off against the <a href="http://www.flyingomelette.com/kitchensink/boxart/berzerk.jpg" target="_blank">Evil Otto</a>.</p>
<p><img class="aligncenter size-full wp-image-934" title="atari_boxes_2_blog" alt="Atari 2600 Berzerk and Defender boxes" src="http://www.hexanine.com/zeroside/wp-content/media/2010/10/atari_boxes_2_blog.jpg" width="545" height="382" /></p>
<p>Those images and characters stayed with me throughout the years, leaving an indelible impression on my visual memory. Somewhere in the subconscious regions of my brain, I think the graphic designer in me was born on that day in 1983, hooked on the visuals of that particular moment in time.</p>
<p>Those designs still resonate with me today, and stir up great associations and memories, reinforcing the power that great brands have on us. This is the kind of connection that all great organizations seek to have with their audiences, and the sort of <a href="http://www.retrothing.com/2006/12/atari_2600_home.html" target="_blank">fanaticism</a> that <a href="http://www.cultofmac.com/" target="_blank">powerful</a> <a href="http://www.intellivisiongames.com/retrotopia/console.php" target="_blank">brand</a> experiences engender. As brand identity designers, we seek to cultivate and refine the stories of our clients, mining the best parts of their brands, and getting those stories out into the world.</p>
<p>If a brand is doing things well, they will have already built a strong relationship with their audience, and positive experiences serve as another voice that adds meaning, legitimacy, and power to the organization&#8217;s story. These relationships between audience and brand can even outlast the companies and products themselves (much like Atari, which has died and been rebooted several times in 30+ years). These relationships with brands are forged powerfully, and my relationship with Atari has helped mold me into the kind of designer I am today.</p>
<p><em>[Note: All these game box images were shot at Hexanine, and come from the nerdy collection of Tim.]</em></p>
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