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	<title>Zeroside &#187; packaging</title>
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	<description>Concrete brand talk in an ephemeral world</description>
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		<title>Our Squirt Package Design Review at BevReview</title>
		<link>http://www.hexanine.com/zeroside/our-squirt-package-design-review-at-bevreview/</link>
		<comments>http://www.hexanine.com/zeroside/our-squirt-package-design-review-at-bevreview/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 15:26:53 +0000</pubDate>
		<dc:creator><![CDATA[Tim Lapetino]]></dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Case Study]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[bevreview]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[package design]]></category>
		<category><![CDATA[packaging]]></category>
		<category><![CDATA[redesign]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[soda]]></category>
		<category><![CDATA[squirt]]></category>
		<category><![CDATA[squirt soda]]></category>

		<guid isPermaLink="false">http://www.hexanine.com/zeroside/?p=1510</guid>
		<description><![CDATA[Recently Dr. Pepper Snapple Group redesigned one of its flagship products, Squirt soda. We teamed up with client and collaborators at BevReview to bring you an analysis of the new package design. Here&#8217;s an excerpt: There are so many factors that influence the success of a beverage brand that have nothing to do with the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.hexanine.com/zeroside/wp-content/media/2011/04/blog-squirt-bevreview.jpg" alt="Squirt Packaging Review on BevReview" title="blog-squirt-bevreview" width="545" height="302" class="alignnone size-full wp-image-1511" /></p>
<p>Recently Dr. Pepper Snapple Group redesigned one of its flagship products, Squirt soda. We teamed up with <a href="http://www.hexanine.com/portfolio/bevreview/" target="_blank">client</a> and collaborators at <a href="http://www.bevreview.com/">BevReview</a> to bring you an analysis of the <a href="http://www.bevreview.com/2011/04/13/design-review-squirt/" target="_blank">new package design</a>. </p>
<p>Here&#8217;s an excerpt: </p>
<blockquote><p>There are so many factors that influence the success of a beverage brand that have nothing to do with the actual flavor or taste of the drink. In some sense, the way a drink tastes is last in a long chain of events leading up to purchase and guzzling. Every step that leads up to the actual drink pouring down your throat is what brand designers call a &#8220;moment of brand engagement,&#8221; a singular opportunity for beverage makers to connect with you, the prospective audience/purchaser. </p></blockquote>
<p>Check out the <a href="http://www.bevreview.com/2011/04/13/design-review-squirt/" target="_blank">rest of the article</a> at BevReview, and let them (and us) know what you think.</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>More Inspiring Retro Packaging</title>
		<link>http://www.hexanine.com/zeroside/more-inspiring-retro-packaging/</link>
		<comments>http://www.hexanine.com/zeroside/more-inspiring-retro-packaging/#comments</comments>
		<pubDate>Tue, 16 Nov 2010 15:29:15 +0000</pubDate>
		<dc:creator><![CDATA[Tim Lapetino]]></dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[Obsessions]]></category>
		<category><![CDATA[arcades]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atari 2600]]></category>
		<category><![CDATA[dodge 'em]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[nerds]]></category>
		<category><![CDATA[package design]]></category>
		<category><![CDATA[packaging]]></category>
		<category><![CDATA[super breakout]]></category>
		<category><![CDATA[video checkers]]></category>
		<category><![CDATA[video game packaging]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.hexanine.com/zeroside/?p=1094</guid>
		<description><![CDATA[One of the great things about design is its ability to act as a window in time, for us to get a taste of what that era was like. If we&#8217;re old enough, those combinations of words and images conjure up powerful memories, associations and emotions. Great design does that. And even if we weren&#8217;t [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/blog-atari-pkging-intro.jpg" alt="Atari Video Checkers Artwork" title="blog-atari-pkging-intro" width="545" height="475" class="aligncenter size-full wp-image-1097" /></p>
<p>One of the great things about design is its ability to act as a window in time, for us to get a taste of what that era was like. If we&#8217;re old enough, those combinations of words and images conjure up powerful memories, associations and emotions. Great design does that.</p>
<p><span id="more-1094"></span></p>
<p>And even if we weren&#8217;t around the first time, these designs give us some sense of <a href="http://books.google.com/books?id=XBZpIPL1lloC&#038;pg=PA37&#038;img=1&#038;zoom=3&#038;hl=en&#038;sig=ACfU3U0mhDTh1rd5q5Ae7nbC_ydZF48kzg&#038;w=506" target="_blank">what that world was like</a> &#8212; the fashions, the typefaces of choice, trendy color palettes, the lingo and candor of the day. So, for your pleasure, I&#8217;d like to present more packaging examples of an era that has gone by, a decade of hi-fi cassettes, arcades, and the first generation of video games.</p>
<p><img src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/blog-atari-pkgingB.jpg" alt="Atari 2600 packaging" title="blog-atari-pkgingB" width="545" height="382" class="aligncenter size-full wp-image-1098" /></p>
<p><img src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/blog-atari-pkgingA.jpg" alt="Super Breakout and Dodge &#039;Em Packaging for Atari" title="blog-atari-pkgingA" width="545" height="382" class="aligncenter size-full wp-image-1099" /><br />
<img src="http://www.hexanine.com/zeroside/wp-content/media/2010/11/blog-atari-pkgingC.jpg" alt="Atari Remote Control Joystick Box Packaging" title="blog-atari-pkgingC" width="545" height="382" class="aligncenter size-full wp-image-1100" /></p>
<p>[Note: All these game box images were shot at Hexanine, and come from the nerdy collection of Tim.]</p>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>How Atari Made Me A Designer</title>
		<link>http://www.hexanine.com/zeroside/how-atari-made-me-a-designer/</link>
		<comments>http://www.hexanine.com/zeroside/how-atari-made-me-a-designer/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 13:17:34 +0000</pubDate>
		<dc:creator><![CDATA[Tim Lapetino]]></dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[Obsessions]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[atari 2600]]></category>
		<category><![CDATA[berzerk]]></category>
		<category><![CDATA[box art]]></category>
		<category><![CDATA[breakout]]></category>
		<category><![CDATA[cliff spohn]]></category>
		<category><![CDATA[defender]]></category>
		<category><![CDATA[george opperman]]></category>
		<category><![CDATA[hexanine]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[missile command]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[package illustration]]></category>
		<category><![CDATA[packaging]]></category>
		<category><![CDATA[steve hendricks]]></category>

		<guid isPermaLink="false">http://www.hexanine.com/zeroside/?p=927</guid>
		<description><![CDATA[My Dad brought home our first video game system in 1983, when I was but five years old. The Atari 2600 had already become a gigantic, category-defining success, spawning a whole new industry of home video games. In the six years since its release, Atari had used its marketing muscle in TV commercials, ads in [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-940" title="atari_pkging_blog_02" alt="Atari 2600 Missile Command Artwork" src="http://www.hexanine.com/zeroside/wp-content/media/2010/10/atari_pkging_blog_02.jpg" width="545" height="475" /></p>
<p>My Dad brought home our first video game system in 1983, when I was but five years old. The <a href="http://www.atariage.com/2600/index.html?SystemID=2600" target="_blank">Atari 2600</a> had already become a gigantic, category-defining success, spawning a whole new industry of home video games. In the six years since its release, Atari had used its marketing muscle in <a href="http://www.youtube.com/watch?v=lZ1Qg-Ny75g" target="_blank">TV commercials</a>, <a href="http://www.atarimania.com/list_ads_atari_publisher-language-_6-2-_2.html" target="_blank">ads in comic books</a> and <a href="http://www.popsci.com/archive-viewer?id=XBZpIPL1lloC&amp;pg=37&amp;query=atari" target="_blank">magazines</a>, and I wanted one. From the moment my Dad pulled out the box from Video King, I was hooked.</p>
<p><span id="more-927"></span></p>
<p>Like any self-respecting child of the &#8217;80s, I loved Pac-Man, Berzerk, Joust, Enduro, and many others. Countless hours were logged in front of my 2600, racking up high scores in Space Invaders, Kaboom! and a slew of other blocky graphic games.</p>
<p>But it wasn&#8217;t just the games that enthralled me. A major part of the overall experience wasn&#8217;t just playing the game, but putting myself into that imaginary world. And since the graphics were <a href="http://www.vectronicsappleworld.com/collection/articlepics/atari2600/combat1.png" target="_blank">so simple</a> (some might say crude), a huge window into the world of those games was the box artwork.</p>
<p><img class="aligncenter size-full wp-image-932" title="atari_boxes_1_blog" alt="atari 2600 boxes" src="http://www.hexanine.com/zeroside/wp-content/media/2010/10/atari_boxes_1_blog.jpg" width="545" height="382" /></p>
<p>I would stare at the beautiful illustrations on games like Defender, Missile Command, and Breakout for hours, letting that art be the bridge between the imaginary world I&#8217;d conjured and my pixelated adventures on our Zenith TV. From that early age, I got a great sense of the significant power in artwork, and packaging as a crucial part of the brand experience.</p>
<p>In this Atari world, the artwork of such greats as Steve Hendricks, Cliff Spohn, and <a href="http://en.wikipedia.org/wiki/George_Opperman" target="_blank">George Opperman</a> played a pivotal role in pulling wide-eyed kids into a engrossing story, then connecting those dots with <a href="http://www.vectronicsappleworld.com/collection/articlepics/atari2600/pacman.png" target="_blank">the dots</a> (almost literally) on the screen. I wasn&#8217;t just a little man running through a maze, shooting a smiley face anymore &#8212; I was a &#8217;70s jumpsuit-wearing spaceman, marooned in the catacombs of a hostile planet, facing off against the <a href="http://www.flyingomelette.com/kitchensink/boxart/berzerk.jpg" target="_blank">Evil Otto</a>.</p>
<p><img class="aligncenter size-full wp-image-934" title="atari_boxes_2_blog" alt="Atari 2600 Berzerk and Defender boxes" src="http://www.hexanine.com/zeroside/wp-content/media/2010/10/atari_boxes_2_blog.jpg" width="545" height="382" /></p>
<p>Those images and characters stayed with me throughout the years, leaving an indelible impression on my visual memory. Somewhere in the subconscious regions of my brain, I think the graphic designer in me was born on that day in 1983, hooked on the visuals of that particular moment in time.</p>
<p>Those designs still resonate with me today, and stir up great associations and memories, reinforcing the power that great brands have on us. This is the kind of connection that all great organizations seek to have with their audiences, and the sort of <a href="http://www.retrothing.com/2006/12/atari_2600_home.html" target="_blank">fanaticism</a> that <a href="http://www.cultofmac.com/" target="_blank">powerful</a> <a href="http://www.intellivisiongames.com/retrotopia/console.php" target="_blank">brand</a> experiences engender. As brand identity designers, we seek to cultivate and refine the stories of our clients, mining the best parts of their brands, and getting those stories out into the world.</p>
<p>If a brand is doing things well, they will have already built a strong relationship with their audience, and positive experiences serve as another voice that adds meaning, legitimacy, and power to the organization&#8217;s story. These relationships between audience and brand can even outlast the companies and products themselves (much like Atari, which has died and been rebooted several times in 30+ years). These relationships with brands are forged powerfully, and my relationship with Atari has helped mold me into the kind of designer I am today.</p>
<p><em>[Note: All these game box images were shot at Hexanine, and come from the nerdy collection of Tim.]</em></p>
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		<slash:comments>78</slash:comments>
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