Tim Interviewed About Art of Atari

Hexanine: Verge Article Interviews Tim Lapetino for Art of Atari

“The game-playing wasn’t 100 percent of the experience. Part of what made the world complete was the artwork that conjured up this other place. I wasn’t sitting in my living room anymore; I was on this desolate planet or in space. And it was mostly because of that art.” – Tim Lapetino, quoted at The Verge

I have written before about my love for Atari, and how it morphed into a career and passion for design. It’s funny how some influential moments keep echoing throughout one’s life. I had the great privilege to be interviewed by The Verge’s Andrew Webster about the art of Atari, alongside some of the great artistic talents behind Atari’s amazing package illustrations. I am in great company, as some of the others interviewed for this story are now friends of mine, including amazing Atari artists Cliff Spohn, Steve Hendricks, John Enright, and Susan Jaekel. Definitely worth a read for another look behind the packaging of those great retro games.

How Atari Made Me A Designer

Atari 2600 Missile Command Artwork

My Dad brought home our first video game system in 1983, when I was but five years old. The Atari 2600 had already become a gigantic, category-defining success, spawning a whole new industry of home video games. In the six years since its release, Atari had used its marketing muscle in TV commercials, ads in comic books and magazines, and I wanted one. From the moment my Dad pulled out the box from Video King, I was hooked.

Read on…