Presenting SUPER iam8bit: More Art Inspired by Classic Video Games of the ’80s

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Video games are no longer a niche market. They’re big business, having long-since eclipsed Hollywood blockbusters in revenue. Culturally, we’ve grown used to video game franchises with their own storylines, plots, and characters — a complex web of merchandising, marketing, and gameplay.

It’s easy to forget that these paths were forged by a cast of simple, clever little characters of ’80s videogames. Their screen time may have been short, but Pac-Man, Q*Bert, Mario, and many other characters were bursting with personality, fun, and an ethos that we wanted to capture in the book, SUPER iam8bit: More Art Inspired By Classic Video Games of the ’80s. With our client-partners and co-publishers, iam8bit, we designed the entire volume, helped curate the mass of excellent artwork, and launched our creative imprint, Plastic Highway.

For more details about this project, power up to our iam8bit portfolio page.

And if that’s not enough ’80s video game goodness for you, be sure to check out iam8bit’s 5th art show in Los Angeles, where the book will be officially released and available for sale.

A Little Tease For HOW 2012

At this year’s HOW Design Live conference, we got to take some time to chat with our friends at HOW about creativity, inspiration, and why we go to events like this one. This year’s Chicago experience was amazing, and we’re looking forward to attending in Boston next year as HOW authors, as well! Here’s a little edited tease of great HOW authors and creative personalities, including James Victore, Sally Hogshead, Darius Monsef, ourselves, and more.

Your HOW Guide to Chicago

For both visitors and Chicago natives who are gathering for this week’s HOW Design Live, we’ve put together a cheat sheet of our favorite places, food, and things to do in the city.

This city is so much more than hot dogs, gangsters, and tall buildings. Chicago has the reputation as the “city that works” and we’re really proud of the title that let’s everyone know that we’re good at getting it done. Designers and firms of all stripes call the Windy City home, from well-known agencies like VSA Partners, Crosby Associates, SMBOLIC, and IDEO to trailblazing firms such as Seguara, Inc, Grip Design, 50,000 Feet, Someoddpilot, Coudal Partners (and ourselves, of course). Chicago is even home to creative collectives like Quite Strong and The Post Family. There’s so much to do in this city, so consider the suggestions below just an appetizer of what’s available to do, see and eat in the Second City.

Chicago is one of the country’s greatest public transportation cities, so almost anything you want to see or do is accessible via El train, cab, bus, or by foot. We’ve given handy locators below in distance from The Hyatt and HOW Design Live, along with Google Maps links.

Read on…

Why Create When You Can Criticize?

Why Create When You Can Criticize?

There are so many voices out there.

The ubiquity of cloud computing, publishing software, and mobile devices have made it incredibly easy to make ourselves heard — and that’s great thing, whether it’s pro-democracy tweets from Chile or cat videos on YouTube. Creative collaboration, political dissent, freedom of speech, and organizational innovation have all benefited from a massive uptick in opinions and knowledge sharing. While the number of worldwide creators has skyrocketed through unique platforms — Behance, Etsy, Kickstarter, this also seems to have birthed a dark side.

Read on…

Tomorrow Is A Great Time For Design

Tomorrow is a great time for design

Ferris Bueller said it well:

“Life moves pretty fast. If you don’t stop and look around once in a while, you could miss it.”

It seems like every other day introduces a new platform, initiative, standard or way of working that forces us to question (if not completely rethink) what we do as designers and how we work.

The changes in our design landscape are ubiquitous and cut across disciplines and borders: gestural computing, social media, ePubs, mobile devices, outsourcing, cloud computing, 3D printing, design thinking – but it’s not going to help us to be afraid of these changes. In some small ways, our own moment seems to parallel the seismic shift in technology that began with the introduction of affordable desktop publishing in the mid-80s.
Read on…

New iam8bit Print Work Added

GDC poster series for iam8bit

We’ve just added our poster series project for iam8bit to the Hexanine portfolio. Follow the link for more iconographic video game fun.

Student Spotlight: Gore-Tex Redesign

Within Hexanine’s DNA is a commitment to involvement in the future of our profession, and part of that is working alongside talented design students. We enjoy featuring great student from the classes we teach, so here is some of the latest:

Gore-Tex logo redesign

Read on…

Our Work In Big Book of Packaging

Hexanine work in Big Book of Packaging

When they say it’s big, they’re not kidding! We just received our copy of Harper Design’s Big Book of Packaging and it’s chock full of great package designs. We’re happy to be in such good company, as we have several entries in the volume as well, including work for Jim Beam, The Art of Spice, Omaha Steaks, and a few others. The solid design of the book keeps all the inspiring work front and center. Highly recommended!