Be a Brand for Halloween

Halloween is a hoot — let’s just get that out of the way. But for a seemingly-superficial holiday (dress up and get candy/get drunk), there’s quite a bit going on behind the scenes culturally. And for those of us in the branding world, that’s even more intriguing than the sweets (though less delicious).

This Halloween, we’ve noted the increasing trend for Trick-or-Treaters and Halloween partygoers to forego the traditional fun and/or scary character costumes, and don brand-specific consumer product attire for their once-a-year holiday getups. More and more Xbox consoles, Hershey Bars, Facebook pages, iPhones, and Schlitz beer bottles are sprouting arms and legs each year.

Read on…

Skittles: Taste the Brand Book

Skittles Brand Book Cover

Brand books are awesome. As proof, we submit the Skittles brand book created by TBWA.

This strange and inspirational manifesto crystalizes the personality of a brand whose average consumer is “12–17 years old,” “wears large hats and other popular clothing,” and “fears long-limbed animals, such as giraffes.”

Sadly, TBWA recently lost the Skittles account, but not before producing some of the most memorable oddvertising the world has ever known.

More images after the jump.

Read on…

Presenting SUPER iam8bit: More Art Inspired by Classic Video Games of the ’80s

Video games are no longer a niche market. They’re big business, having long-since eclipsed Hollywood blockbusters in revenue. Culturally, we’ve grown used to video game franchises with their own storylines, plots, and characters — a complex web of merchandising, marketing, and gameplay.

It’s easy to forget that these paths were forged by a cast of simple, clever little characters of ’80s videogames. Their screen time may have been short, but Pac-Man, Q*Bert, Mario, and many other characters were bursting with personality, fun, and an ethos that we wanted to capture in the book, SUPER iam8bit: More Art Inspired By Classic Video Games of the ’80s. With our client-partners and co-publishers, iam8bit, we designed the entire volume, helped curate the mass of excellent artwork, and launched our creative imprint, Plastic Highway.

For more details about this project, power up to our iam8bit portfolio page.

And if that’s not enough ’80s video game goodness for you, be sure to check out iam8bit’s 5th art show in Los Angeles, where the book will be officially released and available for sale.

A Little Tease For HOW 2012

At this year’s HOW Design Live conference, we got to take some time to chat with our friends at HOW about creativity, inspiration, and why we go to events like this one. This year’s Chicago experience was amazing, and we’re looking forward to attending in Boston next year as HOW authors, as well! Here’s a little edited tease of great HOW authors and creative personalities, including James Victore, Sally Hogshead, Darius Monsef, ourselves, and more.

Your HOW Guide to Chicago

For both visitors and Chicago natives who are gathering for this week’s HOW Design Live, we’ve put together a cheat sheet of our favorite places, food, and things to do in the city.

This city is so much more than hot dogs, gangsters, and tall buildings. Chicago has the reputation as the “city that works” and we’re really proud of the title that let’s everyone know that we’re good at getting it done. Designers and firms of all stripes call the Windy City home, from well-known agencies like VSA Partners, Crosby Associates, SMBOLIC, and IDEO to trailblazing firms such as Seguara, Inc, Grip Design, 50,000 Feet, Someoddpilot, Coudal Partners (and ourselves, of course). Chicago is even home to creative collectives like Quite Strong and The Post Family. There’s so much to do in this city, so consider the suggestions below just an appetizer of what’s available to do, see and eat in the Second City.

Chicago is one of the country’s greatest public transportation cities, so almost anything you want to see or do is accessible via El train, cab, bus, or by foot. We’ve given handy locators below in distance from The Hyatt and HOW Design Live, along with Google Maps links.

Read on…

Why Create When You Can Criticize?

Why Create When You Can Criticize?

There are so many voices out there.

The ubiquity of cloud computing, publishing software, and mobile devices have made it incredibly easy to make ourselves heard — and that’s great thing, whether it’s pro-democracy tweets from Chile or cat videos on YouTube. Creative collaboration, political dissent, freedom of speech, and organizational innovation have all benefited from a massive uptick in opinions and knowledge sharing. While the number of worldwide creators has skyrocketed through unique platforms — Behance, Etsy, Kickstarter, this also seems to have birthed a dark side.

Read on…