After six amazing years, the founders of Hexanine have moved on to other independent design work and creative endeavors. Read more
Concrete brand talk in an ephemeral world

10 Ways To Fail Better

How To Fail

“It’s supposed to be hard. If it wasn’t hard, everyone would do it. The hard … is what makes it great.” -Tom Hanks, in A League Of Their Own

Here’s one of the reasons why I love baseball: Even the very best players, the absolute pinnacle guys — Mickey Mantle, Tony Gwynn, Ryne Sandberg, they all failed basically 70% of the time. Hitting .300 for a career pretty much gives you enshrinement into the Baseball Hall of Fame, but that works out to only getting a hit about 1/3 of the time. That’s a 70% failure rate. These players are the cream of the crop, but they have to learn to live with failure. They breathe it. It follows them around, sleeps in their beds. A 70% failure rate is pretty high, but these guys endure it and push through to levels of greatness, even though failure dogs them at every turn.

Read on…

BevReview Case Study at Processed Identity

Processed Identity Case Study By Hexanine

We are big fans of Steve Zelle’s design blog, Processed Identity. He digs in deep with identity designers on how they strategically solve clients’ logo issues, highlighting the inherent value of custom logo design. It’s all about the process, and we’re excited to once again be featured on PI, with a case study of our work with BevReview.

Thanks to Steve for his great continuing work.

Our Work In Logolicious

Logolicious Book

Just released is Peleg Top’s powerful, pint-sized logo volume, Logolicious! With more than 1,000 inspiring logo examples within its pages, we’re proud to have five of our projects represented, including work for Geek Monthly, Prominic.NET, Park Community Church, Nerdcore, and our own Hexanine logo. Thanks to Collins Design for putting out another great design book.

How Atari Made Me A Designer

Atari 2600 Missile Command Artwork

My Dad brought home our first video game system in 1983, when I was but five years old. The Atari 2600 had already become a gigantic, category-defining success, spawning a whole new industry of home video games. In the six years since its release, Atari had used its marketing muscle in TV commercials, ads in comic books and magazines, and I wanted one. From the moment my Dad pulled out the box from Video King, I was hooked.

Read on…

Is curation the new creation?

Is Curation the new Creation?

It used to be that in the old media landscape, the only way to ascend to the top of the pyramid was to be a creator. Inventor. Writer. Painter. Photographer. You had to create something to add value. But with the tools of creation and production becoming cheaper, simpler and more accessible, we’re flooded with the fruits of easy creation: Etsy stores, 3D printing, GarageBand songs, YouTube films, print-on-demand novels, and an ocean of blogs via online publishing software. Tens of thousands of people are now creators, and they’re churning out all kinds of stuff.

Read on…

The Group Typeface Experiment

Last week AIGA Los Angeles hosted The Group Typeface Experiment at TypeCon2010: Babel here in LA. During an unscripted hour of collaborative design, attendees were given the opportunity to create a typeface on the spot using nothing but square and triangle stickers.

I had the pleasure of concepting the event, and the honor of helping produce it, along with numerous other intrepid AIGA LA members including the incredi-awesome Heather Parlato, whose design blog is regular reading here at Hexanine.

We were pretty pleased with the results, revealed here in the video above, filmed and produced on-the-spot by our friends at i am 8-bit (we’re looking at you Taylor Ragsdale). Watch away!