Student Spotlight: Gore-Tex Redesign

Within Hexanine’s DNA is a commitment to involvement in the future of our profession, and part of that is working alongside talented design students. We enjoy featuring great student from the classes we teach, so here is some of the latest:

Gore-Tex logo redesign

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Does Crowdsourcing Work In Design?

Does Crowdsourcing Work In Design?

Whether you call it crowdsourcing, spec work, community-based design, or participatory creation, it’s fundamentally the same animal. Crowdsourcing is the act of oursourcing tasks (in our case, design) to a large group of people as part of an open call for solutions or deliverables. This might take the form of a contests, RFPs, or clients who want a “test drive” before committing to a creative firm.

In the design world, some examples are crowdsourced logos, tshirts, and a variety of other marketing and design initiatives. While the crowdsourcing concept has worked its way into the business practices of some organizations, the execution is still controversial. AIGA, the professional association for design, has taken a stand against it specifically and also contributes to the ongoing dialogue against its use. Heated comments and criticism always fly in this debate, but most of the questions boil down to one for practicing designers: Is this practice “the way of the future” or is it a deeply-flawed model of working in design and branding?

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10 Snowflake-Inspired Logos

We’re squarely into 2011, and as we contemplate the year gone by, we thought it’d be appropriate to share some inspiration based on the weather. So, here’s a post to keep you warm at night as winter marches on: 10 great snowflake-inspired logos.

1960 Winter Olympics logo

Squaw Valley 1960 Winter Olympics

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More Inspiring Retro Packaging

Atari Video Checkers Artwork

One of the great things about design is its ability to act as a window in time, for us to get a taste of what that era was like. If we’re old enough, those combinations of words and images conjure up powerful memories, associations and emotions. Great design does that.

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10 Ways To Fail Better

How To Fail

“It’s supposed to be hard. If it wasn’t hard, everyone would do it. The hard … is what makes it great.” -Tom Hanks, in A League Of Their Own

Here’s one of the reasons why I love baseball: Even the very best players, the absolute pinnacle guys — Mickey Mantle, Tony Gwynn, Ryne Sandberg, they all failed basically 70% of the time. Hitting .300 for a career pretty much gives you enshrinement into the Baseball Hall of Fame, but that works out to only getting a hit about 1/3 of the time. That’s a 70% failure rate. These players are the cream of the crop, but they have to learn to live with failure. They breathe it. It follows them around, sleeps in their beds. A 70% failure rate is pretty high, but these guys endure it and push through to levels of greatness, even though failure dogs them at every turn.

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How Atari Made Me A Designer

Atari 2600 Missile Command Artwork

My Dad brought home our first video game system in 1983, when I was but five years old. The Atari 2600 had already become a gigantic, category-defining success, spawning a whole new industry of home video games. In the six years since its release, Atari had used its marketing muscle in TV commercials, ads in comic books and magazines, and I wanted one. From the moment my Dad pulled out the box from Video King, I was hooked.

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